![]() These 5 pellets move out in a star pattern, hitting once at full damage and can then hit a second time at 50% damage. The distance from the first impact to the second impact depends on the velocity of the projectile. The Pimpernel sports 50% splash damage that gets Reaper buffs, but no grenade buffs, and 100% critical hit buff. Unlike other sniper rifles, it is actually beneficial to aim slightly below critical weak spots of a target, allowing the additional pellets to hit and score critical hits by themselves, possibly boosting the damage done up to 27 times the card number. The full title of the weapon is "Captain Scarlett's Pimpernel", but the prefix will be overwritten if the weapon spawns with any accessory.If spawned with the "Gentleman's" prefix and with slag element, the weapon will not list the additional 120% critical hit damage granted by the prefix, although it will still be applied.As they are not listed on the item card, each additional projectile will receive full amp damage.If the bullet ricochets to an enemy due to Gaige's Close Enough skill, the extra pellets will spawn from striking the enemy, not the original contact point.If used by a Gunzerker as the off-hand gun while Gunzerking, the extra pellets take the damage and elemental type of the main-hand gun. ![]() Additionally, if the main-hand gun has no bullets left in the magazine, the pellets will receive the damage scaling of Money Shot. This damage scaling works even if the main-hand weapon cannot trigger the damage bonus of money shot. This makes the Pimpernel absurdly powerful when paired with a Rocket Launcher such as Nukem or even Norfleet, and even more so when they are empty, by delivering massive DPS to targets in a quick session. The pellets will not inflict damage on the user whatsoever.
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